![]() He soon crumbles beneath the stresses of filming on a ship, a place he definitely has some uncomfortable history with. And from the clues and paraphernalia strewn across the ship, you get the feeling that the actor isn’t particularly keen about being here. Then a menacing voice reverberates through the room, demanding his subservience. Before you start navigating the ship, every act begins with the actor waking up from his bed in his cabin, which is immaculately decorated with tasteful ornaments. ![]() This ship serves as a setting for the darkest recesses of the actor’s mind, while the labyrinthine hallways twist and mutate into disquieting, macabre scenes, blurring the lines between fevered dreams, performance and reality. Like the similarly tormented painter from the original Layers Of Fear, you'll be wandering through a grand but unsettling place, this time a lavish cruise ship. These bizarre figures seemingly trail the main character wherever he goes, a tortured actor seeking inspiration for a prestigious role in his latest film. ![]() In the same vein, Layers Of Fear 2 uses such jump-scares abundantly, propping mannequins up in cordoned-off rooms and against dusty furniture. Like many horror staples, these are strategically placed to unnerve players and elicit a quick scare, with a plethora of games placing them in almost predictable locations: at the end of a corridor, in a dimly lit corner, even right behind the player. The dead-eyed stare sans pupils, the unnaturally rigid poses and angular elbows, and the perverse mimicry of human behaviour hurls them right into the trough of the uncanny valley. There’s something about mannequins that makes them such prime fodder for horror games.
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